FUZZ-IEEE 2025 COMPETITIONS
The FUZZ-IEEE conferences host competitions to stimulate research in computational intelligence. The following 2 competitions have been accepted this year in FUZZ-IEEE 2025:
A Sandbox for Teaching and Learning in Quantum CI for Students Experience with GAI Application
- Webpage: https://sites.google.com/asap.nutn.edu.tw/fuzz-ieee-2025
- Organizers:
Chang-Shing Lee, Taiwan / Naoyuki Kubota, Japan / Marek Reformat, Canada
Yusuke Nojima, Japan / Li-Wei Ko, Taiwan / Amir Pourabdollah, UK / Eri Sato-Shimokawara, Japan
Chi-Un Lei, Hong Kong / Giovanni Acampora, Italy/ Ray C.C. Cheung, Hong Kong
Alexander Dockhorn, Germany / Markus Wagner, Australia
I-Fang Chung, Taiwan / Gui N. DeSouza, USA - Activity Goals:
- Promote STEM education for young students in IEEE CIS & IEEE R10.
- Motivate undergraduate or pre-university students globally to explore Computational Intelligence (CI) techniques using Quantum CI hardware/software.
- Encourage young students and researchers to apply Quantum CI techniques in real-world scenarios.
- Registration Information:
- Open to all high school and undergraduate students.
- Welcome to join in person
Kessler Challenge
- Organizers:
Dr. Timothy Arnett, Thales, Cincinnati, OH, USA
Dr. Nick Ernest, Thales, Cincinnati, OH, USA
Zach Phillips, Thales, Cincinnati, OH, USA
Dr. Yusuke Nojima, Osaka Metropolitan University, Osaka, JPN - Webpage: https://xfuzzycomp.github.io/XFC/fuzzieee2025.html
- Outline: This competition focuses on students developing AI agents to play the Python game “Kessler”. Kessler is based on the classic Atari game “Asteroids” where each player controls a ship that can shoot projectiles and detonate mines to destroy asteroids. The asteroids split into smaller pieces when hit (and disappear when hit if they’re the minimum size). The AI agents must use Fuzzy Logic in some capacity in their solution (teams have used Neuro Fuzzy and Fuzzy Tree architectures in the past).